The outfit is better known for its beat-em-up game GTA which gives psycho kids the chance to raise the standards of the universe by playing a crack whore who beats up random people walking down the street while screaming “what the f*ck” repeatedly.
Take-Two has been doing well thanks to a shift to the high-margin digital business, where players download games rather than buy physical game disks. Its net revenue rose to $479.4 million from $364.9 million in the second quarter ended 30 September. Wall Street analysts expected $402.6 million so they are probably screaming “what the f*ck” repeatedly now too.
Take-Two forecast current-quarter revenue of $675 million to $725 million, compared with the average analyst estimate of $649.7 million.
It was not all good news, the company's net income fell to $36.4 million, or 39 cents per share, from $54.7 million, a year earlier Take-Two said selling and marketing expenses jumped 46.1 percent in the quarter.
The company confirmed earlier this month that it would release a new "Red Dead" videogame in the second-half of 2017, after teasing the return of the Western action-adventure series on social media.
The new "Red Dead" game will be released by Take-Two's Rockstar Games studio, best known for creating the popular "Grand Theft Auto" franchise.