Published in
Graphics
Monday, 24 April 2017 15:23
Nvidia shows its GameWorks Flow technology
Running on both DirectX 12 and DirectX 11
Nvidia has revealed a few more details about its GameWorks Flow technology, which should provide fluid effects for realistic combustible fluid, fire and smoke simulation.
Published in
Graphics
Thursday, 02 March 2017 05:56
Nvidia Aftermath is good for analyzing error reports
DirectX 12 support gets added to GameWorks, VRWorks
During its Editors Day event last Tuesday, Nvidia team members highlighted a useful utility that will aid developers in identifying the causes of specific in-game crashes and app slowdowns using a crowdsourced data collection method to identify their root causes by location and type.