
Rewind
to 2007 with the same thing all over again
It
seems that PC players of the just-released BioShock 2 are going to be in for a
ride in the way-back machine to revisit the same widescreen issues that also plagued
the first BioShock release on the PC.
The
widescreen support issue centers around the fact that the game takes the
standard 4:3 aspect ratio image and cuts off the top and bottom when rendered
on a widescreen monitor. This gives players with a 16:9 or 16:10 aspect ratio
widescreen monitor less of the image.
It
would appear, however, that 2K Games has a fix on the way to address full
widescreen support which will allow for in-cropped play for those with
widescreen displays. No one really knows how this problem escaped through
testing without someone noticing, given the fact that there was such uproar
over this problem on the PC with the first BioShock.
There
is no word on when the expected patch will be released and no denial on 2K
Games’s part suggesting that this is the way the image was intended to be
displayed. It looks like it is going to get fixed; it is just a question of
when.