Published in Graphics

Larrabee doesn't need DirectX

by on17 July 2008

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Uses direct mode

One of the stranger things we were told about Larrabee from our source was that Intel doesn't have to use DirectX, instead they're planning on using direct mode. This sounds like a strange thing to do, but considering how different Larrabee is to most graphics processors on the market today, it might not be as strange as it sounds.

We're not sure how they're planning to implement this, nor do we know if it'll bring any real benefits. What it does bring is a lot of hassle for the game developers, as they'd have to write specific code to support Larrabee based products, which doesn't sound like it'll be a popular thing.

It's possible that Intel has developed its own API, like Voodoo's Glide, but as we don't have enough details, we can only speculate what Intel is trying to do here. Larrabee will have full DirectX and OpenGL support, but it seems like Intel has decided to add a third option, just in case.

At launch we should expect to see at least six games that have been specifically designed to take advantage of the features on offer from Larrabee, but Intel doesn't seem to have revealed details about which six titles this will be. Although this seem kind of weak if that's all the support Intel has managed to raise from the game developers, considering how many games that will be coming out that supports both ATI and Nvidia.

Last modified on 21 July 2008
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