Featured Articles

KitKat has more than a fifth of Android users

KitKat has more than a fifth of Android users

Android 4.4 is now running on more than a fifth of Android devices, according to Google’s latest figures.

More...
Nvidia introduces five new Quadro cards

Nvidia introduces five new Quadro cards

Nvidia has revamped its Quadro professional graphics line-up with a total of five new cards, two of which are based on…

More...
AMD Tonga XT graphics cards come later

AMD Tonga XT graphics cards come later

According to sources who wish to remain unnamed, we should see an AMD Tonga XT-based graphics card launched sometime in September.

More...
Nvidia Maxwell Geforce 800 comes in September

Nvidia Maxwell Geforce 800 comes in September

Nvidia was always cautious when talking about upcoming Maxwell parts, the first of which was launched back in March and based…

More...
Aerocool Dead Silence reviewed

Aerocool Dead Silence reviewed

Aerocool is well known for its gamer cases with aggressive styling. However, the Dead Silence chassis offers consumers a new choice,…

More...
Frontpage Slideshow | Copyright © 2006-2010 orks, a business unit of Nuevvo Webware Ltd.
Monday, 08 July 2013 09:41

Wii Vitality canceled for time being

Written by David Stellmack

wii
Worked on 9 of 10 people tested

It has been a long road for the Wii Vitality Sensor that Nintendo announced way back in 2009 at E3. The Vitality Sensor came on the heels of the Wii Fit craze, and the strange concept of monitoring pulse of humans and integrating it into a video game just never worked as expected, despite significant development and cost.

According to reports, the Vitality Sensor only worked reliably on 9 out of 10 people in testing, which of course isn’t the kind of track record you want when taking a product to market. Despite canceling it for the time being, Nintendo still claims that there is value in the product; but as a commercial product it isn’t ready for prime time just yet.


While we expect Nintendo to give up on the Vitality Sensor as first announced, we suspect that the company will continue to investigate the possible applications for the technology and what it could be used for going forward. We also suspect that Nintendo has patented the heck out of the technology and its use with video games, so that is going to limit what could be done, since Nintendo is holding the rights.

 

blog comments powered by Disqus

 

Facebook activity

Latest Commented Articles

Recent Comments